mirror of
https://github.com/lloeki/coreaudio_example.git
synced 2025-12-06 03:04:38 +01:00
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
#include "coreaudio_example.h"
|
|
|
|
static double gtheta = 0;
|
|
|
|
OSStatus tone(void *inRef, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) {
|
|
// Fixed amplitude is good enough for our purposes
|
|
const double amplitude = 0.25;
|
|
|
|
// Get the tone parameters out of the static var
|
|
// could be stored in inRef
|
|
double theta = gtheta;
|
|
double theta_increment = 2.0 * M_PI * 440 / 44100;
|
|
|
|
// This is a mono tone generator so we only need the first buffer
|
|
const int channel = 0;
|
|
Float32 *buffer = (Float32 *)ioData->mBuffers[channel].mData;
|
|
|
|
// Generate the samples
|
|
for (UInt32 frame = 0; frame < inNumberFrames; frame++)
|
|
{
|
|
buffer[frame] = sin(theta) * amplitude;
|
|
|
|
theta += theta_increment;
|
|
if (theta > 2.0 * M_PI)
|
|
{
|
|
theta -= 2.0 * M_PI;
|
|
}
|
|
}
|
|
|
|
printf("%f\n", theta);
|
|
gtheta = theta;
|
|
|
|
return noErr;
|
|
}
|
|
|
|
int main() {
|
|
coreaudio_example::init();
|
|
|
|
AURenderCallbackStruct callback;
|
|
callback.inputProc = tone;
|
|
callback.inputProcRefCon = nullptr; // could pass a struct to store state like theta
|
|
|
|
bool ok = coreaudio_example::open_audio(coreaudio_example::FMT_FLOAT, 44100, 1, &callback);
|
|
if (!ok) {
|
|
coreaudio_example::cleanup();
|
|
fprintf(stderr, "failed to open\n");
|
|
return 1;
|
|
}
|
|
|
|
coreaudio_example::set_volume(100);
|
|
|
|
// sleep 1s, rendering via callback happens in another thread
|
|
usleep(1000000);
|
|
|
|
coreaudio_example::close_audio();
|
|
coreaudio_example::cleanup();
|
|
return 0;
|
|
}
|