coreaudio_example/coreaudio_example_main.cc

58 lines
1.6 KiB
C++

#include "coreaudio_example.h"
static double gtheta = 0;
OSStatus tone(void *inRef, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) {
// Fixed amplitude is good enough for our purposes
const double amplitude = 0.25;
// Get the tone parameters out of the static var
// could be stored in inRef
double theta = gtheta;
double theta_increment = 2.0 * M_PI * 440 / 44100;
// This is a mono tone generator so we only need the first buffer
const int channel = 0;
Float32 *buffer = (Float32 *)ioData->mBuffers[channel].mData;
// Generate the samples
for (UInt32 frame = 0; frame < inNumberFrames; frame++)
{
buffer[frame] = sin(theta) * amplitude;
theta += theta_increment;
if (theta > 2.0 * M_PI)
{
theta -= 2.0 * M_PI;
}
}
printf("%f\n", theta);
gtheta = theta;
return noErr;
}
int main() {
coreaudio_example::init();
AURenderCallbackStruct callback;
callback.inputProc = tone;
callback.inputProcRefCon = nullptr; // could pass a struct to store state like theta
bool ok = coreaudio_example::open_audio(coreaudio_example::FMT_FLOAT, 44100, 1, &callback);
if (!ok) {
coreaudio_example::cleanup();
fprintf(stderr, "failed to open\n");
return 1;
}
coreaudio_example::set_volume(100);
// sleep 1s, rendering via callback happens in another thread
usleep(1000000);
coreaudio_example::close_audio();
coreaudio_example::cleanup();
return 0;
}