input events have their own goroutine

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Loic Nageleisen 2014-04-26 20:36:34 +02:00
parent 5adbc8b1e0
commit 5248b6b778
2 changed files with 24 additions and 7 deletions

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@ -93,3 +93,7 @@ All time is CEST
Sprite rotation support
![](screenshots/4.gif)
- 20:34
Going concurrent. Goroutines, channels and closures make passing input events outside the locked OpenGL thread *really* easy.