loading and displaying spritesheet

This commit is contained in:
Loic Nageleisen 2014-04-26 12:02:24 +02:00
parent 9124a77418
commit 5d876767b2
5 changed files with 121 additions and 7 deletions

View file

@ -37,3 +37,17 @@ All time is CEST
- 10:08
I miss fuzzy jump to function in vim. Adding ctags to CtrlP right now, with `fswatch . "ctags *.go"`
- 10:35
Still sorting out the basic frame code, but I've got an idea, and backgroundly crunching on game mechanics.
- 10:36
Twitter stream in #LD48 proves to be a real boost to morale. Much less noisy than IRC.
- 11:57
And we have a spritesheet! ![](screenshots/1.png)