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https://github.com/lloeki/ld48-29.git
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loading and displaying spritesheet
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parent
9124a77418
commit
5d876767b2
5 changed files with 121 additions and 7 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,2 +1,3 @@
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/src
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/pkg
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tags
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113
ld48-29.go
113
ld48-29.go
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@ -3,6 +3,11 @@ package main
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import (
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"runtime"
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"log"
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"io"
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"errors"
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"os"
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"image"
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"image/png"
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gl "github.com/go-gl/gl"
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glfw "github.com/go-gl/glfw3"
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pa "code.google.com/p/portaudio-go/portaudio"
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@ -10,6 +15,9 @@ import (
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var _ = pa.Initialize // TODO: remove later
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// glfw callbacks
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func onError(err glfw.ErrorCode, desc string) {
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log.Printf("%v: %v\n", err, desc)
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}
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@ -27,6 +35,48 @@ func onKey(window *glfw.Window, k glfw.Key, s int, action glfw.Action, mods glfw
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}
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}
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// utils
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func readTexture(r io.Reader) (texId gl.Texture, err error) {
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img, err := png.Decode(r)
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if err != nil {
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return gl.Texture(0), err
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}
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rgba, ok := img.(*image.NRGBA)
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if !ok {
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return gl.Texture(0), errors.New("not an NRGBA image")
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}
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texId = gl.GenTexture()
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texId.Bind(gl.TEXTURE_2D)
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gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
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gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
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w, h := rgba.Bounds().Dx(), rgba.Bounds().Dy()
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raw := make([]byte, w*h*4)
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raw_stride := w * 4
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if raw_stride != rgba.Stride {
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return gl.Texture(0), errors.New("incompatible stride")
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}
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dst := len(raw) - raw_stride
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for src := 0; src < len(rgba.Pix); src += rgba.Stride {
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copy(raw[dst:dst+raw_stride], rgba.Pix[src:src+rgba.Stride])
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dst -= raw_stride
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}
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lod := 0
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border := 0
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gl.TexImage2D(gl.TEXTURE_2D, lod, gl.RGBA, w, h, border, gl.RGBA, gl.UNSIGNED_BYTE, raw)
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return
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}
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// main
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func main() {
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runtime.LockOSThread()
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@ -46,17 +96,20 @@ func main() {
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window.MakeContextCurrent()
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setup()
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defer destroy()
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textures, lists := setup()
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defer destroy(textures)
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for !window.ShouldClose() {
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render()
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render(textures, lists)
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window.SwapBuffers()
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glfw.PollEvents()
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}
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}
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func setup() {
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// renderer
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func setup() (textures map[string]gl.Texture, lists map[string]uint) {
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gl.Enable(gl.TEXTURE_2D)
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gl.Enable(gl.DEPTH_TEST)
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gl.Enable(gl.LIGHTING)
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@ -65,15 +118,61 @@ func setup() {
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gl.ClearColor(0.0, 0.0, 0.5, 0)
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gl.ClearDepth(1)
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gl.DepthFunc(gl.LEQUAL)
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textures = map[string]gl.Texture{}
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lists = map[string]uint{}
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img, err := os.Open("spritesheet.png")
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if err != nil { log.Panic(err) }
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defer img.Close()
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spriteSheet, err := readTexture(img)
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if err != nil { log.Panic(err) }
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textures["sprites"] = spriteSheet
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quad := gl.GenLists(1)
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gl.NewList(quad, gl.COMPILE)
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gl.Begin(gl.QUADS)
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gl.Normal3f(0, 0, 1)
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gl.TexCoord2f(0, 0)
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gl.Vertex3f(-1.0, -1.0, 1.0)
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gl.TexCoord2f(0.5, 0)
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gl.Vertex3f(1.0, -1.0, 1.0)
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gl.TexCoord2f(0.5, 0.5)
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gl.Vertex3f(1.0, 1.0, 1.0)
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gl.TexCoord2f(0, 0.5)
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gl.Vertex3f(-1.0, 1.0, 1.0)
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gl.End()
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gl.EndList()
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lists["test"] = quad
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return
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}
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func destroy() {
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// TODO: release objects
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func destroy(textures map[string]gl.Texture) {
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for _, texture := range textures {
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texture.Delete()
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}
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}
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func render() {
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func render(textures map[string]gl.Texture, lists map[string]uint) {
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gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
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gl.MatrixMode(gl.PROJECTION)
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gl.LoadIdentity()
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gl.Frustum(-1, 1, -1, 1, 1.0, 10.0)
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gl.Translatef(0, 0, -3.0)
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ambient := []float32{0.5, 0.5, 0.5, 1}
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diffuse := []float32{1, 1, 1, 1}
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lightpos := []float32{-5, 5, 10, 0}
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gl.Lightfv(gl.LIGHT0, gl.AMBIENT, ambient)
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gl.Lightfv(gl.LIGHT0, gl.DIFFUSE, diffuse)
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gl.Lightfv(gl.LIGHT0, gl.POSITION, lightpos)
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gl.Enable(gl.LIGHT0)
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textures["sprites"].Bind(gl.TEXTURE_2D)
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gl.Color4f(1, 1, 1, 1)
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gl.CallList(lists["test"])
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}
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14
log.mdown
14
log.mdown
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@ -37,3 +37,17 @@ All time is CEST
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- 10:08
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I miss fuzzy jump to function in vim. Adding ctags to CtrlP right now, with `fswatch . "ctags *.go"`
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- 10:35
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Still sorting out the basic frame code, but I've got an idea, and backgroundly crunching on game mechanics.
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- 10:36
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Twitter stream in #LD48 proves to be a real boost to morale. Much less noisy than IRC.
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- 11:57
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And we have a spritesheet! 
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BIN
screenshots/1.png
Normal file
BIN
screenshots/1.png
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Binary file not shown.
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After Width: | Height: | Size: 1.2 MiB |
BIN
spritesheet.png
Normal file
BIN
spritesheet.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 6.7 KiB |
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