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clarifying density
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1 changed files with 2 additions and 1 deletions
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@ -298,7 +298,8 @@ func render(textures map[string]gl.Texture, lists map[string]uint) {
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// set viewport
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// set viewport
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width := float32(640.0)
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width := float32(640.0)
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height := float32(480.0)
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height := float32(480.0)
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gl.Viewport(0, 0, int(width)*2, int(height)*2) // times 2 because HiDPI
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density := 2 // times 2 because HiDPI
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gl.Viewport(0, 0, int(width)*density, int(height)*density)
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gl.MatrixMode(gl.PROJECTION)
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gl.MatrixMode(gl.PROJECTION)
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gl.LoadIdentity()
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gl.LoadIdentity()
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gl.Ortho(0, float64(width), 0, float64(height), -1.0, 1.0)
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gl.Ortho(0, float64(width), 0, float64(height), -1.0, 1.0)
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