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2 changed files with 380 additions and 371 deletions
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149
ld48-29.go
149
ld48-29.go
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@ -1,19 +1,20 @@
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package main
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package main
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import (
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import (
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"runtime"
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"time"
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"math"
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"log"
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"io"
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"errors"
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"errors"
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"os"
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"syscall"
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"image"
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"image"
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"image/png"
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"image/png"
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gl "github.com/go-gl/gl"
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"io"
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glfw "github.com/go-gl/glfw3"
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"log"
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pa "code.google.com/p/portaudio-go/portaudio"
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"math"
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"os"
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"runtime"
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"syscall"
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"time"
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gl "github.com/go-gl/gl/v2.1/gl"
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glfw "github.com/go-gl/glfw/v3.0/glfw"
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pa "github.com/gordonklaus/portaudio"
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)
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)
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var _ = pa.Initialize // TODO: remove later
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var _ = pa.Initialize // TODO: remove later
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@ -26,6 +27,8 @@ const (
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INPUT_JUMP = 4
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INPUT_JUMP = 4
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)
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)
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type Texture uint32
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// iterate faster
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// iterate faster
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func rerun() (err error) {
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func rerun() (err error) {
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@ -41,7 +44,9 @@ func rerun() (err error) {
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func reexec() {
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func reexec() {
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err := rerun()
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err := rerun()
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if err != nil { panic(err) }
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if err != nil {
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panic(err)
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}
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}
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}
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// glfw callbacks
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// glfw callbacks
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@ -62,7 +67,7 @@ func onKey(input chan int, window *glfw.Window, k glfw.Key, s int, action glfw.A
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switch glfw.Key(k) {
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switch glfw.Key(k) {
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case glfw.KeyR:
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case glfw.KeyR:
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if (mods & glfw.ModSuper != 0) && action == glfw.Press {
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if (mods&glfw.ModSuper != 0) && action == glfw.Press {
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reexec()
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reexec()
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}
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}
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case glfw.KeyUp:
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case glfw.KeyUp:
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@ -84,22 +89,22 @@ func onKey(input chan int, window *glfw.Window, k glfw.Key, s int, action glfw.A
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}
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}
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}
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}
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// utils
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// utils
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func readTexture(r io.Reader) (texId gl.Texture, err error) {
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func readTexture(r io.Reader) (texId Texture, err error) {
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img, err := png.Decode(r)
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img, err := png.Decode(r)
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if err != nil {
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if err != nil {
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return gl.Texture(0), err
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return Texture(0), err
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}
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}
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rgba, ok := img.(*image.NRGBA)
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rgba, ok := img.(*image.NRGBA)
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if !ok {
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if !ok {
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return gl.Texture(0), errors.New("not an NRGBA image")
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return Texture(0), errors.New("not an NRGBA image")
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}
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}
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texId = gl.GenTexture()
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tid := uint32(texId)
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texId.Bind(gl.TEXTURE_2D)
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gl.GenTextures(1, &tid)
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gl.BindTexture(gl.TEXTURE_2D, uint32(texId))
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gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
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gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
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gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
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gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
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@ -107,7 +112,7 @@ func readTexture(r io.Reader) (texId gl.Texture, err error) {
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raw := make([]byte, w*h*4)
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raw := make([]byte, w*h*4)
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raw_stride := w * 4
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raw_stride := w * 4
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if raw_stride != rgba.Stride {
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if raw_stride != rgba.Stride {
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return gl.Texture(0), errors.New("incompatible stride")
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return Texture(0), errors.New("incompatible stride")
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}
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}
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dst := len(raw) - raw_stride
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dst := len(raw) - raw_stride
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@ -118,7 +123,7 @@ func readTexture(r io.Reader) (texId gl.Texture, err error) {
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lod := 0
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lod := 0
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border := 0
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border := 0
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gl.TexImage2D(gl.TEXTURE_2D, lod, gl.RGBA, w, h, border, gl.RGBA, gl.UNSIGNED_BYTE, raw)
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gl.TexImage2D(gl.TEXTURE_2D, int32(lod), gl.RGBA, int32(w), int32(h), int32(border), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(raw))
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return
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return
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}
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}
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@ -136,8 +141,8 @@ func scaledSpriteQuad(x int, y int, w int, h int, scale float32) {
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// origin is as tex: bottom-left
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// origin is as tex: bottom-left
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x1 := x * unit
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x1 := x * unit
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y1 := y * unit
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y1 := y * unit
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x2 := x1 + w * unit
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x2 := x1 + w*unit
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y2 := y1 + h * unit
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y2 := y1 + h*unit
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// abs pixel to relative tex coords
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// abs pixel to relative tex coords
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rx1 := float32(x1) / float32(size)
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rx1 := float32(x1) / float32(size)
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@ -150,10 +155,10 @@ func scaledSpriteQuad(x int, y int, w int, h int, scale float32) {
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// relative model coords
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// relative model coords
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// sprite-centered origin, half each way
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// sprite-centered origin, half each way
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qx1 := -qsize * float32(unit * w) / 2.0
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qx1 := -qsize * float32(unit*w) / 2.0
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qy1 := -qsize * float32(unit * h) / 2.0
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qy1 := -qsize * float32(unit*h) / 2.0
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qx2 := qsize * float32(unit * w) / 2.0
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qx2 := qsize * float32(unit*w) / 2.0
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qy2 := qsize * float32(unit * h) / 2.0
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qy2 := qsize * float32(unit*h) / 2.0
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// draw sprite quad
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// draw sprite quad
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gl.MatrixMode(gl.MODELVIEW)
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gl.MatrixMode(gl.MODELVIEW)
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@ -170,41 +175,41 @@ func scaledSpriteQuad(x int, y int, w int, h int, scale float32) {
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gl.End()
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gl.End()
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}
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}
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func drawSprite(texture gl.Texture, x float64, y float64, a float64, s float64, list uint) {
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func drawSprite(texture Texture, x float64, y float64, a float64, s float64, list uint) {
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deg := math.Mod(360 * float64(a) / (2 * math.Pi), 360.0)
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deg := math.Mod(360*float64(a)/(2*math.Pi), 360.0)
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gl.LoadIdentity()
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gl.LoadIdentity()
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texture.Bind(gl.TEXTURE_2D)
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gl.BindTexture(gl.TEXTURE_2D, uint32(texture))
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gl.Translatef(float32(x), float32(y), 0)
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gl.Translatef(float32(x), float32(y), 0)
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gl.Rotatef(float32(deg), 0.0, 0.0, 1.0);
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gl.Rotatef(float32(deg), 0.0, 0.0, 1.0)
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gl.Scalef(float32(s), float32(s), 1.0)
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gl.Scalef(float32(s), float32(s), 1.0)
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gl.CallList(list)
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gl.CallList(uint32(list))
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}
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}
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func makeSprite(x int, y int, w int, h int) (quad uint) {
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func makeSprite(x int, y int, w int, h int) (quad uint) {
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quad = gl.GenLists(1)
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quad = uint(gl.GenLists(1))
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gl.NewList(quad, gl.COMPILE)
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gl.NewList(uint32(quad), gl.COMPILE)
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spriteQuad(x, y, w, h)
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spriteQuad(x, y, w, h)
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gl.EndList()
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gl.EndList()
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return
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return
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}
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}
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func drawTile(texture gl.Texture, x int, y int, list uint) {
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func drawTile(texture Texture, x int, y int, list uint) {
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sx := float64(16 * x + 16 / 2)
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sx := float64(16*x + 16/2)
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sy := float64(16 * y + 16 / 2)
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sy := float64(16*y + 16/2)
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drawSprite(texture, sx, sy, 0, 1, list)
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drawSprite(texture, sx, sy, 0, 1, list)
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}
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}
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func drawWaterTile(x int, y int, t float64) {
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func drawWaterTile(x int, y int, t float64) {
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waveHeight := 0.0
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waveHeight := 0.0
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wavePhase := -1 + x % 2 * 2
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wavePhase := -1 + x%2*2
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if (t > 0) {
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if t > 0 {
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waveHeight = float64(wavePhase) * math.Sin(t)
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waveHeight = float64(wavePhase) * math.Sin(t)
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}
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}
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qx1, qy1 := 16 * float32(x), 16 * float32(y)
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qx1, qy1 := 16*float32(x), 16*float32(y)
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qx2, qy2 := qx1 + 16, qy1 + 16
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qx2, qy2 := qx1+16, qy1+16
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gl.Disable(gl.TEXTURE_2D)
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gl.Disable(gl.TEXTURE_2D)
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gl.Disable(gl.LIGHTING)
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gl.Disable(gl.LIGHTING)
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@ -216,8 +221,8 @@ func drawWaterTile(x int, y int, t float64) {
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gl.Normal3f(0.0, 0.0, 1.0)
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gl.Normal3f(0.0, 0.0, 1.0)
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gl.Vertex3f(qx1, qy1, 1.0)
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gl.Vertex3f(qx1, qy1, 1.0)
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gl.Vertex3f(qx2, qy1, 1.0)
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gl.Vertex3f(qx2, qy1, 1.0)
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gl.Vertex3f(qx2, qy2 + float32(waveHeight), 1.0)
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gl.Vertex3f(qx2, qy2+float32(waveHeight), 1.0)
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gl.Vertex3f(qx1, qy2 + float32(waveHeight), 1.0)
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gl.Vertex3f(qx1, qy2+float32(waveHeight), 1.0)
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gl.End()
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gl.End()
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gl.Enable(gl.LIGHTING)
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gl.Enable(gl.LIGHTING)
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@ -242,9 +247,9 @@ func main() {
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var inputState [5]bool
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var inputState [5]bool
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func inputMapper(input chan int) {
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func inputMapper(input chan int) {
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inputState = [5]bool{false,false,false,false,false}
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inputState = [5]bool{false, false, false, false, false}
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for {
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for {
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in := <- input
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in := <-input
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pressed := in < 8
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pressed := in < 8
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if !pressed {
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if !pressed {
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in = in - 8
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in = in - 8
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@ -267,10 +272,10 @@ func stepper(tick chan int) {
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for {
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for {
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<-tick
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<-tick
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pt, ct = ct, float64(time.Now().UnixNano()) / math.Pow(10, 9)
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pt, ct = ct, float64(time.Now().UnixNano())/math.Pow(10, 9)
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dt = ct - pt
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dt = ct - pt
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pvx, pvy := (pcx - ppx) / dt, (pcy - ppy) / dt
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pvx, pvy := (pcx-ppx)/dt, (pcy-ppy)/dt
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ppx, ppy = pcx, pcy
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ppx, ppy = pcx, pcy
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fx := 0.0
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fx := 0.0
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@ -297,8 +302,8 @@ func stepper(tick chan int) {
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// integrator
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// integrator
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pax := fx / pm
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pax := fx / pm
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pay := fy / pm
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pay := fy / pm
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pvx = pax * dt + pvx
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pvx = pax*dt + pvx
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pvy = pay * dt + pvy
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pvy = pay*dt + pvy
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dpcx := pvx * dt
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dpcx := pvx * dt
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dpcy := pvy * dt
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dpcy := pvy * dt
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if math.Abs(dpcx) < 0.001 {
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if math.Abs(dpcx) < 0.001 {
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@ -319,7 +324,6 @@ func stepper(tick chan int) {
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}
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}
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// renderer
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// renderer
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var mouseX float64
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var mouseX float64
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@ -352,18 +356,18 @@ func renderer(done chan int, input chan int, tick chan int) {
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window.SetInputMode(glfw.Cursor, glfw.CursorHidden)
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window.SetInputMode(glfw.Cursor, glfw.CursorHidden)
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onKeyClosure := func (window *glfw.Window, k glfw.Key, s int, action glfw.Action, mods glfw.ModifierKey) {
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onKeyClosure := func(window *glfw.Window, k glfw.Key, s int, action glfw.Action, mods glfw.ModifierKey) {
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onKey(input, window, k, s, action, mods)
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onKey(input, window, k, s, action, mods)
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}
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}
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|
|
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onMouseClosure := func (window *glfw.Window, x float64, y float64) {
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onMouseClosure := func(window *glfw.Window, x float64, y float64) {
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rx := float64(ww) / (vx2 - vx1)
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rx := float64(ww) / (vx2 - vx1)
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ry := float64(wh) / (vy2 - vy1)
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ry := float64(wh) / (vy2 - vy1)
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mouseX, mouseY = x/rx - vx1, vy2 - (y/ry - vy1)
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mouseX, mouseY = x/rx-vx1, vy2-(y/ry-vy1)
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mouseVisible = mouseX < vx2 && mouseX >= 0 && mouseY < vy2 && mouseY >= 0
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mouseVisible = mouseX < vx2 && mouseX >= 0 && mouseY < vy2 && mouseY >= 0
|
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}
|
}
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|
|
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onMouseButtonClosure := func (window *glfw.Window, button glfw.MouseButton, action glfw.Action, mods glfw.ModifierKey) {
|
onMouseButtonClosure := func(window *glfw.Window, button glfw.MouseButton, action glfw.Action, mods glfw.ModifierKey) {
|
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if button == 0 {
|
if button == 0 {
|
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mousePressed = action == 1
|
mousePressed = action == 1
|
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}
|
}
|
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|
|
@ -388,7 +392,7 @@ func renderer(done chan int, input chan int, tick chan int) {
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done <- 1
|
done <- 1
|
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}
|
}
|
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|
|
||||||
func setup() (textures map[string]gl.Texture, lists map[string]uint) {
|
func setup() (textures map[string]Texture, lists map[string]uint) {
|
||||||
gl.Enable(gl.TEXTURE_2D)
|
gl.Enable(gl.TEXTURE_2D)
|
||||||
gl.Enable(gl.DEPTH_TEST)
|
gl.Enable(gl.DEPTH_TEST)
|
||||||
gl.Enable(gl.LIGHTING)
|
gl.Enable(gl.LIGHTING)
|
||||||
|
|
@ -400,17 +404,21 @@ func setup() (textures map[string]gl.Texture, lists map[string]uint) {
|
||||||
gl.DepthFunc(gl.LEQUAL)
|
gl.DepthFunc(gl.LEQUAL)
|
||||||
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
|
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
|
||||||
|
|
||||||
textures = map[string]gl.Texture{}
|
textures = map[string]Texture{}
|
||||||
lists = map[string]uint{}
|
lists = map[string]uint{}
|
||||||
|
|
||||||
// load spritesheet and make sprites
|
// load spritesheet and make sprites
|
||||||
|
|
||||||
img, err := os.Open("spritesheet.png")
|
img, err := os.Open("spritesheet.png")
|
||||||
if err != nil { log.Panic(err) }
|
if err != nil {
|
||||||
|
log.Panic(err)
|
||||||
|
}
|
||||||
defer img.Close()
|
defer img.Close()
|
||||||
|
|
||||||
spriteSheet, err := readTexture(img)
|
spriteSheet, err := readTexture(img)
|
||||||
if err != nil { log.Panic(err) }
|
if err != nil {
|
||||||
|
log.Panic(err)
|
||||||
|
}
|
||||||
textures["sprites"] = spriteSheet
|
textures["sprites"] = spriteSheet
|
||||||
|
|
||||||
lists["test"] = makeSprite(0, 0, 2, 2)
|
lists["test"] = makeSprite(0, 0, 2, 2)
|
||||||
|
|
@ -429,9 +437,10 @@ func setup() (textures map[string]gl.Texture, lists map[string]uint) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
func destroy(textures map[string]gl.Texture) {
|
func destroy(textures map[string]Texture) {
|
||||||
for _, texture := range textures {
|
for _, texture := range textures {
|
||||||
texture.Delete()
|
t := uint32(texture)
|
||||||
|
gl.DeleteTextures(1, &t)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -440,7 +449,7 @@ var vy1 float64
|
||||||
var vx2 float64
|
var vx2 float64
|
||||||
var vy2 float64
|
var vy2 float64
|
||||||
|
|
||||||
func render(textures map[string]gl.Texture, lists map[string]uint) {
|
func render(textures map[string]Texture, lists map[string]uint) {
|
||||||
// start afresh
|
// start afresh
|
||||||
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
|
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
|
||||||
|
|
||||||
|
|
@ -448,7 +457,7 @@ func render(textures map[string]gl.Texture, lists map[string]uint) {
|
||||||
width := float32(ww)
|
width := float32(ww)
|
||||||
height := float32(wh)
|
height := float32(wh)
|
||||||
density := 2 // times 2 because HiDPI
|
density := 2 // times 2 because HiDPI
|
||||||
gl.Viewport(0, 0, int(width)*density, int(height)*density)
|
gl.Viewport(0, 0, int32(width)*int32(density), int32(height)*int32(density))
|
||||||
|
|
||||||
vw := 320
|
vw := 320
|
||||||
vh := 240
|
vh := 240
|
||||||
|
|
@ -460,12 +469,12 @@ func render(textures map[string]gl.Texture, lists map[string]uint) {
|
||||||
vx2, vy2 = float64(vw), float64(vh)
|
vx2, vy2 = float64(vw), float64(vh)
|
||||||
gl.Ortho(vx1, vx2, vy1, vy2, -1.0, 1.0)
|
gl.Ortho(vx1, vx2, vy1, vy2, -1.0, 1.0)
|
||||||
|
|
||||||
gl.MatrixMode(gl.MODELVIEW);
|
gl.MatrixMode(gl.MODELVIEW)
|
||||||
gl.LoadIdentity()
|
gl.LoadIdentity()
|
||||||
|
|
||||||
// lighten things
|
// lighten things
|
||||||
ambient := []float32{1, 1, 1, 1}
|
ambient := []float32{1, 1, 1, 1}
|
||||||
gl.Lightfv(gl.LIGHT0, gl.AMBIENT, ambient)
|
gl.Lightfv(gl.LIGHT0, gl.AMBIENT, &ambient[0])
|
||||||
gl.Enable(gl.LIGHT0)
|
gl.Enable(gl.LIGHT0)
|
||||||
|
|
||||||
// time source
|
// time source
|
||||||
|
|
@ -485,26 +494,26 @@ func render(textures map[string]gl.Texture, lists map[string]uint) {
|
||||||
drawTile(textures["sprites"], 3, 9, lists["stonewalltopright"])
|
drawTile(textures["sprites"], 3, 9, lists["stonewalltopright"])
|
||||||
|
|
||||||
for i := 0; i < 3; i++ {
|
for i := 0; i < 3; i++ {
|
||||||
for j:= 0; j < 9; j++ {
|
for j := 0; j < 9; j++ {
|
||||||
drawTile(textures["sprites"], i, j, lists["stonewall"])
|
drawTile(textures["sprites"], i, j, lists["stonewall"])
|
||||||
}
|
}
|
||||||
drawTile(textures["sprites"], i, 9, lists["stonewalltop"])
|
drawTile(textures["sprites"], i, 9, lists["stonewalltop"])
|
||||||
}
|
}
|
||||||
|
|
||||||
for j := 0; j < 6; j++ {
|
for j := 0; j < 6; j++ {
|
||||||
drawTile(textures["sprites"], 19 - 2, j, lists["stonewallleft"])
|
drawTile(textures["sprites"], 19-2, j, lists["stonewallleft"])
|
||||||
}
|
}
|
||||||
drawTile(textures["sprites"], 19 - 2, 6, lists["stonewalltopleft"])
|
drawTile(textures["sprites"], 19-2, 6, lists["stonewalltopleft"])
|
||||||
|
|
||||||
for i := 0; i < 2; i++ {
|
for i := 0; i < 2; i++ {
|
||||||
for j:= 0; j < 6; j++ {
|
for j := 0; j < 6; j++ {
|
||||||
drawTile(textures["sprites"], 19 - i, j, lists["stonewall"])
|
drawTile(textures["sprites"], 19-i, j, lists["stonewall"])
|
||||||
}
|
}
|
||||||
drawTile(textures["sprites"], 19 - i, 6, lists["stonewalltop"])
|
drawTile(textures["sprites"], 19-i, 6, lists["stonewalltop"])
|
||||||
}
|
}
|
||||||
|
|
||||||
// water
|
// water
|
||||||
for i := 0; i < 320 / 16; i++ {
|
for i := 0; i < 320/16; i++ {
|
||||||
for j := 0; j < 3; j++ {
|
for j := 0; j < 3; j++ {
|
||||||
wt := 0.0
|
wt := 0.0
|
||||||
if j == 2 {
|
if j == 2 {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue