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c5e6885ee8
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mouse click, physics integrator reading input
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2014-04-28 00:36:56 +02:00 |
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553c93b5d8
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Resolution independence, more sprites.
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2014-04-27 19:28:36 +02:00 |
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a83fde4344
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easier tiling, sprites and water
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2014-04-27 16:06:28 +02:00 |
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a86e49d505
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clarifying density
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2014-04-27 16:04:34 +02:00 |
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d31785c5a1
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platform and clouds
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2014-04-27 13:57:32 +02:00 |
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07d26871b6
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easier sprite making
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2014-04-27 10:51:10 +02:00 |
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fa33347cbf
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mouse pointer
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2014-04-27 10:40:31 +02:00 |
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5248b6b778
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input events have their own goroutine
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2014-04-26 20:41:01 +02:00 |
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5adbc8b1e0
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preparing to go concurrent
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2014-04-26 20:22:58 +02:00 |
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238cc63dff
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sprite rotation
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2014-04-26 19:57:45 +02:00 |
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08a38a9db5
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viewport abs coord sprite positioning
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2014-04-26 17:56:58 +02:00 |
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b020667b00
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correct sprite scale and AR
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2014-04-26 16:10:38 +02:00 |
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98ebd8cfda
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clean compute
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2014-04-26 15:41:55 +02:00 |
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656ced6742
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extract sprite
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2014-04-26 15:25:47 +02:00 |
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7691c1520d
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update log
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2014-04-26 12:14:14 +02:00 |
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5d876767b2
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loading and displaying spritesheet
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2014-04-26 12:02:24 +02:00 |
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9124a77418
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keep things tidy
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2014-04-26 10:22:28 +02:00 |
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1fb90c10c5
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sick of clicking to close
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2014-04-26 10:02:36 +02:00 |
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40a2d5346f
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now drawing
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2014-04-26 09:56:28 +02:00 |
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ef7206fada
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we have a window
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2014-04-26 09:38:03 +02:00 |
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9ae738448d
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basic skel
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2014-04-26 09:35:15 +02:00 |
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90b2569259
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Update log.mdown
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2014-04-26 08:41:56 +02:00 |
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826abb9565
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dev log
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2014-04-26 08:37:45 +02:00 |
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47f5e2d704
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readme
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2014-04-26 08:22:29 +02:00 |
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