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71 lines
1.3 KiB
Markdown
71 lines
1.3 KiB
Markdown
# Dev log
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All time is CEST
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- 07:14
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Wake up, discover the theme on Twitter. Start scrambling ideas. Take
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breakfast.
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- 08:22
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Initialise github repo. A few ideas popping up already. Try to avoid obvious
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sea references.
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- 08:35
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Start this dev log!
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- 08:41
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Dev log now publicly advertised.
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- 09:51
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First hurdle. GL doesn't want to Clear and I have no clue.
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- 09:55
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Duh. Found via rubberducking I was calling some stuff *before*
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MakeContextCurrent. 20min lost.
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- 09:57
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Sideband idea: make this file post new LIs to Twitter on push (with link to
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file+line on Github)
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- 10:08
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I miss fuzzy jump to function in vim. Adding ctags to CtrlP right now, with `fswatch . "ctags *.go"`
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- 10:35
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Still sorting out the basic frame code, but I've got an idea, and backgroundly crunching on game mechanics.
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- 10:36
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Twitter stream in #LD48 proves to be a real boost to morale. Much less noisy than IRC.
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- 11:57
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And we have a spritesheet!
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- 12:12
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Taking a light break to stuff self.body with calories
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- 12:45
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Short on supplies. Have to get out or risk falling down in 2 hours due to lack or carbohydrates in bloodstream.
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- 14:12
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Got sidetracked in reading Doom engine trivia
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- 15:21
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Getting to terms with OpenGL. Sprite system coming along nicely
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