ld48-29/log.mdown
2014-04-27 10:40:31 +02:00

2.1 KiB

Dev log

All time is CEST

  • 07:14

    Wake up, discover the theme on Twitter. Start scrambling ideas. Take breakfast.

  • 08:22

    Initialise github repo. A few ideas popping up already. Try to avoid obvious sea references.

  • 08:35

    Start this dev log!

  • 08:41

    Dev log now publicly advertised.

  • 09:51

    First hurdle. GL doesn't want to Clear and I have no clue.

  • 09:55

    Duh. Found via rubberducking I was calling some stuff before MakeContextCurrent. 20min lost.

  • 09:57

    Sideband idea: make this file post new LIs to Twitter on push (with link to file+line on Github)

  • 10:08

    I miss fuzzy jump to function in vim. Adding ctags to CtrlP right now, with fswatch . "ctags *.go"

  • 10:35

    Still sorting out the basic frame code, but I've got an idea, and backgroundly crunching on game mechanics.

  • 10:36

    Twitter stream in #LD48 proves to be a real boost to morale. Much less noisy than IRC.

  • 11:57

    And we have a spritesheet!

  • 12:12

    Taking a light break to stuff self.body with calories

  • 12:45

    Short on supplies. Have to get out or risk falling down in 2 hours due to lack or carbohydrates in bloodstream.

  • 14:12

    Got sidetracked in reading Doom engine trivia

  • 15:21

    Getting to terms with OpenGL. Sprite system coming along nicely

  • 16:09

    Sprites keep their relative size and aspect ratio. Also, sprite scaling.

  • 17:54

    After much fight against GLOrtho, now having arbitrary sprite positioning in viewport coordinates.

  • 17:55

    Girlfriend back home. Let's take a break and have a walk outside.

  • 19:15

    Back to the task!

  • 19:40

    Sprite rotation support

  • 20:34

    Going concurrent. Goroutines, channels and closures make passing input events outside the locked OpenGL thread really easy.

  • 20:51

    Time for another break. Calories needed.

  • 21:30

    Back to jamming! ... on and off.

  • 23:45

    Managed to do some mouse tracking with sprite pointer

  • 10:39

    Moved out to nearby Starbucks. Connection is crappy, but back to jamming.